President's Scholarship recipient. Honorable Mention for A+E design jam.
Designed and built an anti-button – a button which requires effort to prevent it from being triggered – that was used to control a one-button game (think Canabalt).
Designed t-shirt merchandise.
Taught a three-week, 45 classroom-hour class covering the basics of creative coding – from code basics to design and aesthetics.
Clients include Encyclopedia Pictura, Xiu Xiu, The Atlantic, Everlane, imgur, The Bold Italic, and Vox.
Recruited speakers and workshops, organized fundraising, and worked on the general logistics of a track that discussed how interactive media can be used for outreach. Taught skills to encourage underrepresented voices to make games.
Led development of the 1.X series of the app and co-developed the 2.X series with Patrick Piemonte. The app was an Apple Editor's choice twice and is included in the permanent Education collection. Worked on the feature roadmap and designed UI animations. Wireframed and storyboarded a rich-media sign up procedure in the 1.X series to successfully boost low sign-up completion rates. Fought for gender neutrality on the site.
A one-day app about the practice of constructing sand mandalas for meditation. Used worldwide, even in a few temples. Featured as New and Noteworthy. Downloaded over 10,000 times. Sound by Disasterpeace.
As part of the Y Combinator Summer 2010 class, my friend and I designed and developed the arcade game mashup
PongVaders (now BreakVaders) that received nearly 100,000 downloads and received placement in the Apple-curated "Lost In Space" collection of games & a positive review from PC Magazine.
An informal, interdisciplinary group of researchers, the Web Ecology Project produced timely reports regarding events on Twitter, balancing qualitative and quantitative methodologies. We received press coverage from the likes of The New York Times, Foreign Policy, the New Yorker, and more.